Bug Fixes and Improvements to the Hawthorn Proof-of-Concept Demo
Thank you to everyone who participated in the last playtest! We received a lot of positive feedback and gained a lot of insight on bugs that needed to be fixed. We have made the following fixes and additions based on player feedback from the last playtest:
-
- Added private multiplayer hosting where you can invite other players to your session
- Added a main menu option to turn off motion blur.
- Half a game hour before the feast, if you are riding an owl, they will warn you repeatedly about the feast before teleporting you to the village center.
- Attempting to drown one of your owl villagers by dismounting them over the lake, will now teleport them to the middle of the village.
- Mis-clicking in the building menu will no longer start placing the first item in the list (this happened because “Highlighted Item Index” in WB_BuildingMenu had a default value of 0 instead of -1)
- Fixed bug with giant axe and knife while riding on owl
- Added owl swim animation. No more t-pose while swimming.
- Re-added the locale check on placing equippables (seeds, food). Having removed it was causing planting seeds to be unreliable.
- The dinner bell should now be audible across the whole map.
- Fixed the Will-o-wisps’ curse to not make you hungry until the end of all time, instead it just makes you tired like the mushroom circle does. Wisps also no longer show interaction prompt.
- Reimplemented the fix to the air temperature-based cold condition so it won’t max out prematurely.
- Fish are 3 times as likely to jump out of the water, making them easier to spot.
- To make fishing as an owl easier, increased the size of the owl’s fishing hit shape and hit window, decreased gravity during owl flight, and slightly decreased max flying speed.
- Created boundary collision right at the far edge of the map, and a min-Z trigger volume that teleports you back to the village if you still manage to fall out of the world.
- Pressing “Skip to Evening” on the Calendar will now skip to 5:30PM instead of 6:00, as using this would break dinner events.
- Trying to equip food items to the hotbar will now tell you to place them through the building menu. Adjusted HUD errors and loot messages to be larger and cleaner.
- Re-implemented a fix to all interactables that would cause the interactable prompt to vanish without the player actually looking away
- Added a one second cooldown after picking up a physics object such as a fish before you can drop it, to prevent spam-click dropping fish into the lake.
- Otter species description now specifies that they do not become tired from being wet.
- Myrick’s basic greeting now mentions the old cornfield. So hopefully people will be less likely to miss the cornfield.
- A calendar is now placed near the village storage by default, since people were completely missing this and didn’t know the time.
- The snail race and feast scoreboards now cannot be closed for 2 seconds after they open
- Made HUD control tutorial prompts larger and less easily missed.
- Added a control tutorial prompt for catching and dropping fish.
- Added a control tutorial prompt for planting seeds.
- Added a control tutorial prompt for sprinting.
- Updated the watermark date and message.
- Fixed the misspelling of “permanently” in the Hardy trait description.
- Replaced the village message (paper tear) sounds (with a different paper tear) and turned down its volume. Also turned down the volume of the save game sound.
- Removed the mouse’s old “reach backward” carry anim.
- Disabled the debug menu.
- Disabled the time of day hotkeys.